

Still, for all the bugs and balancing issues I saw, it felt possible that enough bits of Battlefield's DNA were baked into 2042's core to salvage a competent multiplayer-only sequel. Playing last month's drastically undercooked beta, supposedly a build that was already months old, didn't help my suspicions that something may have been wrong. When DICE announced the game's launch would be pushed back by a month rather than moving to sometime in 2022 like many other titles facing pandemic-related delays, the plan felt like a red flag.

Too bad actually playing 2042 doesn't get much better than this.įurther Reading Battlefield 2042 beta impressions: Strong ideas buried in a buggy mess Here we go again. Boots on the ground, you come as one of several special-ops personnel, fighting meaningless battles ad nauseam in a ruined world for whichever side pays you. Each side responds via a proxy war, covertly deploying No-Pat task forces to safeguard its interests in climate conflict zones. Instead, the setup-which is practically nowhere to be found within the game proper-reads like something out of Metal Gear Solid: in the near-future, extreme weather events and environmental disasters from climate change destabilize countries across the planet, causing more than a billion fleeing refugees to coalesce into a new class of nationless exiles called "No-Pats." Without homes to return to, they form private mercenary groups to protect themselves amid rising tensions over resources.Īlready on the brink, civilization is struck another blow when an unknown event knocks out most satellites, leaving America and Russia (the only two superpowers left standing) pointing fingers at each other over the ensuing blackout and global economic collapse.
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There's a compelling game buried in the weather-ravaged wastes of Battlefield 2042's grim, apocalyptic premise that has almost nothing to do with hectic firefights and chaotic vehicular blowouts the series is known for.

Each map has a small cinematic-style intro.
